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Hard Surface Artist (Contract)

  • Company: Get A Job.ai
  • Location: United States
  • Salary: Pay not listed

Website Get A Job.ai

Represented by Get A Job.ai

About This Opportunity

We are representing a confidential game development studio building an innovative online action RPG for PC and cross-platform release. Our talent team is searching for a contract Hard Surface Artist to create high-quality character armor, weapons, and related assets that bring their stylized combat experience to life.

This is an excellent opportunity for artists who love visceral action games and enjoy creating stylized art that stands out. You'll work on hero props, weapons, and character equipment that define the visual identity of this new IP.

Responsibilities

  • Create clean, stylized, precise box modeling hard surface shapes for character equipment and weapons
  • Build game-ready low-poly meshes with proper and efficient UV layouts and LOD assets optimized for real-time engines
  • Develop assets with proper topology, baking techniques, and rig-ready, game-optimized meshes
  • Execute exceptional texturing and shading work with PBR focus, authoring materials from scratch in Substance Painter and Designer
  • Utilize game art asset creation tooling across Maya, ZBrush, Substance Painter, and Unreal Engine
  • Work within optimized game-ready pipelines using version control systems

What We're Looking For

Required:

  • 3+ years in the game industry with at least one shipped title
  • Highly proficient with Maya, ZBrush, and Substance Designer & Painter
  • Strong high and low poly modeling skills with demonstrated quality in texture baking
  • Deep understanding of PBR materials, lighting, and technical fundamentals
  • Excellent communication skills and ability to work collaboratively
  • Portfolio demonstrating high-quality 3D rendered samples, 2D texture art, hard surface and organic models, and samples from previous industry work

Preferred:

  • Experience with Unreal Engine and complex material creation
  • Strong concept development skills and knowledge of color theory and composition principles
  • Ability to be resourceful and develop creative solutions
  • Portfolio featuring architectural rendering, environment art concepts, or complex Unreal Engine materials

How We Work With You

Candidates apply directly through Get A Job.ai. Our recruiting team will conduct an initial screening to understand your experience and portfolio. We then submit qualified candidates to our client for consideration. Please do not contact the client directly—all communication flows through our talent team to ensure a professional process.

Pay

Compensation details will be discussed during the screening process based on experience level and portfolio strength.

Get A Job.ai is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all candidates.

Apply with Get A Job.ai

A recruiter will review your profile and submit you to the client. Do not contact the client directly.

More options

Apply with Get A Job.ai

Apply through Get A Job.ai. A recruiter will review your profile and submit you. Do not contact the client directly.

Apply through Get A Job.ai. A recruiter will review your profile and submit you.

Local insights for this role are preparing — this section updates automatically in a few seconds (or refresh).

Listing facts

  • Role Hard Surface Artist (Contract)
  • Employer Get A Job.ai
  • Location United States
  • Type Contract
  • Pay (from listing) Pay not listed
  • Posted September 9, 2026
  • Apply by October 10, 2026
  • Country United States
  • Overview Full job description on this page (385 words)

Facts above come from this job record on Get A Job.AI — not copied from third-party review sites.

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Hard Surface Artist (Contract) Get A Job.ai · United States