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Senior 3D Character Artist

  • Company: Behaviour Interactive
  • Location: Montreal, Quebec
  • Salary: Pay not listed
  • Temporary
  • Company site
  • Pay not listed

Behaviour Interactive at a glance

SEC filings mentioning "Bhvr": 2search EDGAR

Bhvr (Behaviour Interactive) is the Montreal studio behind Dead by Daylight. Recent coverage includes ongoing DbD content and patches (IGN patch notes), anniversary programming, and a report that the studio confirmed layoffs.

Bhvr is recruiting a Senior 3D Character Artist for its Montreal, Quebec studio. This temporary opportunity centres on crafting characters for an ambitious AAA sci-fi first-person shooter that runs in Unreal Engine and demands outstanding realism.

Position Summary

As the Senior 3D Character Artist you will play a central part in establishing how characters look and feel across the unannounced title. Based in Montreal, Quebec on a temporary contract, you will turn supplied concept illustrations into polished three-dimensional figures, with particular emphasis on believable sci-fi humans that uphold the production’s elevated quality threshold.

Responsibilities

  • Establish the overall visual direction for characters within the unannounced AAA sci-fi FPS title at Bhvr.
  • Convert artistic concepts into fully realized 3D character assets prepared for use inside Unreal Engine.
  • Deliver highly detailed science-fiction human characters that consistently meet stringent realism standards.
  • Partner with concept creators, technical artists and design colleagues to refine assets throughout production.
  • Iterate on form, surface detail and presentation so characters support both gameplay needs and the story world.
  • Uphold senior-level excellence in modelling, topology and finishing techniques appropriate for modern console and PC games.

What We're Looking For

  • Solid senior experience generating 3D characters for AAA video-game productions, especially those set in science-fiction milieus.
  • Proven capacity to elevate concept art into lifelike digital humans destined for Unreal Engine environments.
  • A portfolio that demonstrates mastery of realistic human forms under high visual-fidelity requirements.
  • Genuine enthusiasm for designing sci-fi human characters and shaping their visual signatures.
  • Readiness to work on site in Montreal, Quebec for this temporary role with Bhvr.

More About Bhvr

Headquartered in Montreal, Quebec, Bhvr is an independent interactive-entertainment studio employing more than 1 200 people and maintaining further sites in Toronto, Rotterdam and the United Kingdom. Day-to-day efforts divide between service projects undertaken for major partners such as Disney, Sony, Activision and Nintendo—including location-based entertainment—and original titles, among them the widely recognised Dead by Daylight. Work spans PC, console and mobile platforms. The organisation cultivates an inclusive creative workplace that welcomes people of every age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability and any other trait protected by applicable legislation.

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What people say about Behaviour Interactive

No employee-review scores or Glassdoor/Indeed data are in the provided sources. Public links include product news and HN threads that name “Bhvr” in unrelated starter-kit posts (Show HN), so they should not be read as studio glassdoor-style sentiment.

Recent news

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Working in Montreal, Canada

Weather right now in Montreal, Quebec, Canada: checking… · Local time: · Air quality: · Daylight: · UV index: · Wind: · Pollen:

Role is on-site in Montreal, Quebec. Montreal is Quebec’s largest city and Canada’s second-largest, founded in 1642 as Ville-Marie and named for Mount Royal; the urban core sits on the Island of Montreal. Quebec is Canada’s only Francophone-majority province (Quebec overview). Expect a bilingual games hub culture; housing and transit costs vary by borough—check current local listings.

Quebec is Canada's largest province by area. Located in Central Canada, it is the only Francophone-majority province in the country, being home to Québécois French. It shares borders with the provinces of Ontario to the west, Newfoundland and Labrador to the northeast, New Brunswick to the southeast and a coastal border with the territory of Nunavut. In the south, it shares a border with the Unite

🇨🇦 Relocation safety for Canada: Very Safevia Warnely, CC BY 4.0

National unemployment rate in Canada: 6.9%via World Bank

GDP per capita in Canada: $55,698via World Bank

Consumer price inflation in Canada: 2.1% (annual) — via World Bank

Real GDP growth in Canada: 1.7% (annual) — via World Bank

Average hours worked per year in Canada: 1,687via OECD

Nearby green space: 10 parks within 1.5km — closest is Square Dorchester. via OpenStreetMap

Nearest public transit: McGill (station, 167m). via OpenStreetMap

Median employment income in Montreal: CA$46,400via Statistics Canada

Unemployment rate in Montreal: 6.7%via Statistics Canada

Average 2-bedroom apartment rent in Montreal: CA$1,346/movia Statistics Canada / CMHC

  • Elevation 45m (148 ft)

Source: Wikipedia (state)

Build the skills for this role

Prioritize senior-level character craft: anatomy/silhouette for readable multiplayer silhouettes, ZBrush/Maya (or Blender) sculpt-to-game mesh, clean topology, PBR texturing (Substance), and Unreal-friendly LODs/rigs handoff. Soft skills: feedback loops with animators, tech artists, and live-ops art direction under milestone pressure.

Expect a portfolio-first screen: shipped characters, topology/wireframes, texture breakdowns, and engine shots. Be ready to discuss optimization for multiplayer, stylistic consistency with a known IP, collaboration under live content schedules, and how you handle critique and rework. Prepare 2–3 case studies end-to-end (concept → in-game).

Strong fit if you ship polished 3D characters for real-time games and want studio work in Montreal on a long-running live title. Less fit if you need remote work (listing is not remote) or want a greenfield IP without live-service constraints. Note recent layoff coverage when assessing stability risk.

Job details above are provided by the employer/source. The sections on this page are compiled from public data sources with AI assistance.

Accommodations: if you need a workplace accommodation to apply for or perform this job, see ADA.gov or EEOC.gov for guidance on your rights and how to request one.

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Listing facts

  • Role Senior 3D Character Artist
  • Employer Behaviour Interactive
  • Location Montreal, Quebec
  • Type Temporary
  • Pay (from listing) Pay not listed
  • Posted July 17, 2026
  • Apply by August 16, 2026
  • Country Canada
  • Overview Full job description on this page (415 words)

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Senior 3D Character Artist Behaviour Interactive · Montreal, Quebec