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Expect a portfolio-first screen: shipped characters, topology/wireframes, texture breakdowns, and engine shots. Be ready to discuss optimization for multiplayer, stylistic consistency with a known IP, collaboration under live content schedules, and how you handle critique and rework. Prepare 2–3 case studies end-to-end (concept → in-game).
Strong fit if you ship polished 3D characters for real-time games and want studio work in Montreal on a long-running live title. Less fit if you need remote work (listing is not remote) or want a greenfield IP without live-service constraints. Note recent layoff coverage when assessing stability risk.
As a Senior 3D Character Artist at Bhvr in Montreal, a typical day centers on high-fidelity character production for a live multiplayer horror IP: blocking forms, sculpting and retopo, UVs, baking, material and lookdev, and packaging assets that hold up in-engine under gameplay constraints. You would review briefs with art and design, iterate on killer/survivor (or chapter) characters against performance and style guides, and hand off clean, pipeline-ready models for animation and integration—often against chapter and patch cadence rather than a single ship date.
Prioritize senior-level character craft: anatomy/silhouette for readable multiplayer silhouettes, ZBrush/Maya (or Blender) sculpt-to-game mesh, clean topology, PBR texturing (Substance), and Unreal-friendly LODs/rigs handoff. Soft skills: feedback loops with animators, tech artists, and live-ops art direction under milestone pressure.
No. The listing marks remote as off; expect Montreal-based work.
Public news in the data centers on Dead by Daylight updates, chapters, and studio announcements.
No salary figures or certification resources were provided for this listing.
Bhvr is recruiting a Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D sénior·e - Projet non annoncé for its Montreal, QC studio. This temporary opportunity centres on crafting characters for an ambitious AAA sci-fi first-person shooter that runs in Unreal Engine and demands outstanding realism. Position Summary As the Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D sénior·e - Projet non annoncé you will play a central part in establishing how characters look and feel across the unannounced title. Based in Montreal, QC on a temporary contract, you will turn supplied concept illustrations into polished three-dimensional figures, with particular emphasis on believable sci-fi humans that uphold the production’s elevated quality threshold. Responsibilities Establish the overall visual direction for characters within the unannounced AAA sci-fi FPS title at Bhvr. Convert artistic concepts into fully realized 3D character assets prepared for use inside Unreal Engine. Deliver highly detailed science-fiction human characters that consistently meet stringent realism standards. Partner with concept creators, technical artists and design colleagues to refine assets throughout production. Iterate on form, surface detail and presentation so characters support both gameplay needs and the story world. Uphold senior-level excellence in modelling, topology and finishing techniques appropriate for modern console and PC games. What We're Looking For Solid senior experience generating 3D characters for AAA video-game productions, especially those set in science-fiction milieus. Proven capacity to elevate concept art into lifelike digital humans destined for Unreal Engine environments. A portfolio that demonstrates mastery of realistic human forms under high visual-fidelity requirements. Genuine enthusiasm for designing sci-fi human characters and shaping their visual signatures. Readiness to work on site in Montreal, QC for this temporary role with Bhvr. More About Bhvr Headquartered in Montreal, QC, Bhvr is an independent interactive-entertainment studio employing more than 1 200 people and maintaining further sites in Toronto, Rotterdam and the United Kingdom. Day-to-day efforts divide between service projects undertaken for major partners such as Disney, Sony, Activision and Nintendo—including location-based entertainment—and original titles, among them the widely recognised Dead by Daylight. Work spans PC, console and mobile platforms.…
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