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VFX Artist (3-month contract)

Blackbirdinteractive · Vancouver, BC, Canada

How to use this kit

Ground every answer in facts on this page and the original listing. We never invent Glassdoor-style reviews or salaries that are not in our data.

Interview prep

Expect a reel review: ownership of shots, performance constraints, and how you handle notes. Be ready to walk through one effect from concept to shipped asset, naming tools, optimization choices, and collaboration with art and engineering.

Fit summary

Strong fit if you can deliver production VFX quickly under a fixed three-month window, communicate clearly remotely, and match Blackbirdinteractive’s visual and technical standards without heavy ramp-up.

Day in the role

As a contract VFX Artist at Blackbirdinteractive, a typical day centers on shot work for games or cinematics: building and iterating effects (particles, sims, shaders, compositing), matching art direction, reviewing feedback in dailies, and packaging assets for engine or pipeline handoff. Remote collaboration means clear version notes, shared boards, and timely updates across a three-month sprint.

Skills to emphasize

Prioritize real-time VFX tooling (e.g. Niagara/Unity VFX Graph or equivalent), Houdini or Maya for authoring, texture/material work, and version control. Build a short reel of shippable shots with before/after breakdowns. No formal cert path is required for this listing.

FAQ from this listing

Is this role remote?

The listing marks remote as available for Vancouver, BC–based VFX Artist contract work.

How long is the engagement?

The title specifies a three-month contract for the VFX Artist role at Blackbirdinteractive.

What should I show in my portfolio?

Focus on finished shots with breakdowns—tools used, iteration from notes, and real-time or pipeline constraints—rather than unfinished experiments.

Role overview (listing rewrite)

VFX Artist (3-month contract) - Blackbirdinteractive - Vancouver, BC, Canada About This Position We are seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter project. As a VFX Artist at Blackbird Interactive, you will be responsible for creating high-quality visual effects in Unreal Engine 5 and working closely with the creative and technical teams to bring our vision to life. Day-to-Day Responsibilities Create and implement detailed visual effects in Unreal Engine 5 Work under a strong technical brief to ensure consistency and quality of VFX assets Collaborate with the art, animation, and technical teams to achieve project goals Contribute to the development of innovative and engaging visual effects for our game Skills & Qualifications Broad range of creative and technical experience in VFX Proficiency in Unreal Engine 5 Ability to create art under a strong technical brief Strong understanding of visual effects principles and techniques Experience working in a fast-paced, remote-first environment About the Company Blackbird Interactive is a creative-fueled, future-driven, independent game studio based in Vancouver, BC. We offer flexible work arrangements and support both remote and hybrid working models across Canada. Our team works on a wide range of projects, including world-class IPs and our own original creations across multiple genres. Applying for This Role Please include a link to your showreel with your resume when applying. At Blackbird Interactive, we value creative voices and nurture their growth in a forward-thinking environment. If you are legally eligible to work in Canada and reside within the country, we would love to hear from you. To apply, complete your application directly on this page, or you'll be redirected to the employer's application platform to finish submitting there.

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Generated for personal interview prep · 2026-08-08 UTC · getajob.ai