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Prepare a portfolio of shipped systems or multiplayer/live features, and be ready to discuss directing design under secrecy. Expect questions on stakeholder alignment, vertical slices, and how unannounced work coexists with a flagship live title. You may be asked how you lead through org change given recent layoff coverage—stay factual and professional.
Strong fit for senior design leaders who want on-site Montreal game-studio work on a greenfield or unannounced title inside a DBD-scale publisher. Weaker fit if you need remote-first work or public product ownership from day one.
As Design Director on an unannounced Bhvr project in Montreal, expect leadership of vision, systems, and player fantasy: reviews with design leads, alignment with production and engineering, and pitch-to-prototype decisions under NDA. On-site collaboration with a live-service studio culture is the default given remote: 0.
No. The listing is Montreal, QC with remote set to off-site not offered.
It is described only as unannounced; treat details as NDA-bound until the employer discloses them.
Coverage links Bhvr to Behaviour Interactive’s Dead by Daylight live ops and also notes reported layoffs—confirm team stability in the interview.
Design Director - Unnanouced project | Directeur·trice Design - Projet non annoncéBhvrMontreal, QC Role Overview At Behaviour Interactive, we are seeking a talented and visionary Design Director to join our dynamic team in Montreal. As the Design Director, you will work closely with the Creative Director to translate creative intent into player experiences that are clear, deep, and engaging. You will set the standard for design quality, structure, and communication, ensuring that every feature is prioritized effectively to deliver a complete and satisfying gaming experience. Core Duties Translate creative vision into compelling game designs that enhance player engagement and satisfaction Set standards for design quality, structure, and communication across the team Play a key role in feature prioritization, pacing, and mechanical cohesion to ensure cohesive gameplay Collaborate with various teams including art, programming, and QA to ensure seamless integration of design elements Elevate the overall player experience by driving innovation and creativity within the team Qualifications Proven track record in leading design teams for successful video game projects Extensive experience in designing engaging gameplay mechanics, systems, and user interfaces Strong understanding of player psychology and how it influences game design Excellent communication skills to effectively convey design concepts and collaborate with cross-functional teams A deep passion for video games and a commitment to delivering high-quality gaming experiences Why Join Bhvr Joining Behaviour Interactive means being part of a forward-thinking, independent studio that is at the forefront of the gaming industry. Our diverse team of over 1200 passionate employees works on cutting-edge projects across PC, console, and mobile platforms. We value creativity, diversity, and inclusivity, providing an environment where everyone can thrive. Next Steps To apply, complete your application directly on this page, or you'll be redirected to the employer's application platform to finish submitting there.
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