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As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.
What You’ll Do:
- Work closely and constructively with design and art teams to realize creative ambitions.
- Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
- Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
- Keep current on technological developments and advancements in the game industry.
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
- Partner closely with design, engineering, animation, and audio to further the goals of the project.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
- 3+ years industry or related experience.
- Previous experience being a contributor to a gameplay engineering team.
- Strong 3D Math skills with C/C++ experience.
- Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
- Commitment to code quality, documentation and sound testing procedures.
- Debugging/Problem-Solving Skills.
- Understanding of current data structures, algorithms and methodologies.
- Experience working with player-centric systems, such as character, camera, and control (3Cs).
- Current console experience.
- Strong understanding and familiarity with current Unreal Engine technology is desired.
Who You Are:
- A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
- A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
- A persistent and self-motivated person with a proactive mindset.
- Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
- An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
- Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
- A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
- Dedicated to upholding Cloud Chamber’s core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
To apply for this job please visit job-boards.greenhouse.io.
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Working in Montréal, Québec
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Montreal is the largest city in the province of Quebec, the second-largest in Canada, and the eighth-largest in North America. Founded in 1642 as Ville-Marie, or "City of Mary", it now takes its name from Mount Royal, the triple-peaked mountain around which the early settlement was built. The city is centred on the Island of Montreal and a few, much smaller, peripheral islands, the largest of which is Île Bizard. It lies 196 kilometres (122 mi) east of the national capital, Ottawa, and 258 kilometres (160 mi) southwest of the provincial capital, Quebec City.
Quebec is Canada's largest province by area. Located in Central Canada, it is the only Francophone-majority province in the country, being home to Québécois French. It shares borders with the provinces of Ontario to the west, Newfoundland and Labrador to the northeast, New Brunswick to the southeast and a coastal border with the territory of Nunavut. In the south, it shares a border with the Unite
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Accommodations: if you need a workplace accommodation to apply for or perform this job, see ADA.gov or EEOC.gov for guidance on your rights and how to request one.
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