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3D Artist (Blender & Real-Time Specialist)

  • Full Time
  • Anywhere

Talent Shore

Job Spec: 3D Artist (Blender & Real-Time Specialist)
Location: Remote
Reporting to: Creative Director
The Role
We are looking for a versatile and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing complex concepts to life through high-quality modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your primary challenge will be the “magic trick” of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and alongside our development team to bridge the gap between high-fidelity art and web performance.
Key Responsibilities
  • Modeling & Texturing: Create high-quality 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.
  • Animation: Develop smooth, purposeful animations—ranging from mechanical movements to
environmental storytelling—using Blender’s animation suite.
  • Web Optimization: Ensure all assets are “game-ready” for the browser, focusing on low draw calls, efficient texture atlasing, and minimal file sizes.
  • Collaboration: Work alongside other 3D artists and frontend developers to ensure visual consistency and technical compatibility.
  • Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are ready for immediate implementation into our interactive platforms.
Technical Requirements
  • Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.
  • Real-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:
○ Polygon Budgeting: Keeping mesh density low without losing silhouette.
○ Texture Compression: Efficient use of 1k/2k textures and PBR workflows.
○ Draw Call Reduction: Merging meshes and materials strategically.
  • Visual Flair: A strong portfolio demonstrating a mastery of lighting and material creation.
Bonus Points
  • Development Experience: Experience working directly within a dev sprint, using version control (Git), or understanding the limitations of WebGL.
  • Technical Art: Knowledge of Python scripting within Blender to automate export pipelines.
  • Material Science: Experience with KHR extensions for glTF (clearcoat, transmission, sheen) to achieve high-end looks in the browser.
Why Us?
We create virtual instrument simulations for lab equipment – helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative ideas.

Originally posted on Himalayas

To apply for this job please visit himalayas.app.

Working in South Africa

South Africa, officially the Republic of South Africa (RSA), is the southernmost country in Africa. Its nine provinces are bounded to the south by 2,798 kilometres of coastline that stretches along the South Atlantic and Indian Ocean; to the north by the neighbouring countries of Namibia, Botswana, and Zimbabwe; to the east and northeast by Mozambique and Eswatini; and it encloses Lesotho. Covering an area of 1,221,037 square kilometres, the country has a population of over 63 million people, making it the sixth-most populated country in Africa. Pretoria is the administrative capital, while Ca

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