About Riot Games
riotgames.com- Founded 2006
- Employees 2500
Source: Wikipedia
Riot Games
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
That’s where you come in.
As the Esports Events Coordinator, APAC Emerging Markets (Contract), you will be responsible for producing and executing esports events across the APAC Emerging Market region. You will help drive subregional strategies aligned with the broader regional and global objectives. Your deep understanding of event production, creative integrations, and cultural nuances will be critical as you work to deliver exceptional value to players and fans, while ensuring optimal operational efficiency and performance.
You will play a key role in designing event floor plans, fan fest activations, and ensuring event logistics are taken care of for each event. In this role, you’ll have the opportunity to work across each of Riot’s esports titles. This role will report to the Esports Events Lead, APAC Emerging Markets (APAC-EM).
*Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered.
Responsibilities:
- Assist with strategic planning and project management for event production in the region.
- Assist with vendor sourcing and hiring processes, including RFP, contract, payment, and reconciliation.
- Work closely with the event production vendors to ensure execution of the production of our events (by either vendors or internal teams) are aligned with the pre-agreed creative vision and quality standard.
- Collaborate with the APAC Esports Product, Broadcasting, Content, Marketing, and Commercial Partnerships teams to ensure all product requirements are met at the production level.
- Coordinate event logistics (load-in / load-out, master event schedules), ticketing, and event health and safety protocols.
- Assist with venue selection that aligns with our event tech needs (power, LED, Internet)
- Communicate project deliverables, priorities, milestones, and any changes to and between the internal and external stakeholders.
- Proactively review event data and present opportunities for improvement to the team.
- Define operational priorities, and drive flawless performance by identifying risks early, planning contingencies, and reacting to issues in real time to solve problems.
- Understand event costs and be able to make budget suggestions for the betterment of the event.
- Improve our project planning processes through tools such as Airtable, Google Suite, and other similar programs. Look for improvement opportunities in our current processes in the form of automations, templates, and more.
Required Qualifications:
- Bachelor’s degree in Marketing, Event Management, or comparable work experience in entertainment, traditional sports, or video games industries.
- 3+ years of experience planning & managing live events (gaming or esports events are a plus).
- Technical event infrastructure experience (lighting, LED, power, Internet)
- Proven ability to manage multiple complex projects or initiatives simultaneously, ensuring alignment with global goals, timelines, and budget constraints.
- Experience using project management tools, such as Airtable.
- Have a data-driven approach to event planning, execution and retrospective. Reference previous events’ data to make informed decisions on future events.
- Able to travel to various APAC regions, including extensive trips for back-to-back event execution.
Desired Qualifications:
- Advanced knowledge in Airtable.
- Multilingual capabilities relevant to the subregions, enhancing communication with local stakeholders and partners. Fluency in Mandarin, Thai, Vietnamese, Japanese, or Bahasa Indonesia is a plus.
- Previous experience working in esports.
- Knowledge in streaming technology / newest trends in production.
- Familiarity with Riot Games esports programs (League of Legends, VALORANT, Teamfight Tactics, 2XKO, Riftbound, League of Legends: Wild Rift).
Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.
To apply for this job please visit www.riotgames.com.
Working in Singapore
Singapore, officially the Republic of Singapore, is an island country in Southeast Asia. Its territory comprises a main island, over 60 satellite islands and islets, and one outlying islet. The country is about one degree of latitude north of the equator, off the southern tip of the Malay Peninsula, bordering the Strait of Malacca to the west, the Singapore Strait to the south along with the Riau Islands in Indonesia, the South China Sea to the east and the Straits of Johor along with the State of Johor in Malaysia to the north.
What people say about Riot Games
- Ask HN: $8k on AWS in August for you, any interesting computations?
- Ellen Pao: The Trolls Are Winning the Battle for the Internet
- Ask HN: Has YC or other VCs invested in gaming startups?
- A YouTube built for gamers
Recent news
- For some reason, Riot Games is creating a Valorant 'pub' in east London hosted by a British takeaway guy who likes to yell "bosh!" - Eurogamer
- Developing The Climb - 2XKO
- LoL Esports | - LoL Esports
- /dev: The Return of Ranked 5s - League of Legends
- VALORANT Patch Notes 12.09 - VALORANT
Aggregated from public discussions and news; opinions are the authors’ own.
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